Checked 2026-10-30
Throw Power Guide — Throw Food For Animals (Roblox)
For the Roblox experience Throw Food For Animals: Throw Power is distance. It is not income. A stronger throw lands food in a farther area. The animal you meet there still depends on the food you bought.

Train, then spend
Pull-up stands raise Throw Power. Videos show the stand itself being upgraded, but I will not print those stand names. Captions mangled them. Repeat the action, upgrade the stand when the cash from placed animals allows it, and stop when the next area on the area list is already in range.
Release bonus versus the stat
BasicBlox shows a timing bar. A near-perfect release adds +19 and a perfect release adds +20. A fan write-up repeats the same pair from a beginner run, so it is not an independent timing test. I treat that pair as a per-throw bonus. It does not replace a training session, and it is not a code.
Paid packs and the unit price
Packs listed by RobloxDatabase and WARGM on 30 October 2026. Unit price is Robux divided by power, rounded.
| Pack | Price | Robux per power |
|---|---|---|
| +5 Throw Power | R$2 | 0.40 |
| +30 Throw Power | R$9 | 0.30 |
| +150 Throw Power | R$39 | 0.26 |
| +500 Throw Power | R$99 | 0.20 |
The largest pack is the cheapest per point on that table. Prices can move by region. The x2 Training Power pass (R$149) doubles pull-up XP and is a different product from these packs. Food still decides rarity once you can reach the area. Read how to play if you are still on carrot and apple.
Questions
Can I only raise Throw Power with Robux?
No. The Roblox description says you train on pull-up stands. Paid packs add a lump of power on top. They are not the only path.
Is there a cap?
No public source states a cap. One video showed a player near level 205 with power around 5,000. I will not draw a curve from a single clip.
Why did a perfect +20 still fall short?
The +20 is a release bonus on that throw. If the stand's power cannot reach the area, timing will not invent the missing distance.